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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">trudyniisi</journal-id><journal-title-group><journal-title xml:lang="ru">Труды НИИСИ</journal-title><trans-title-group xml:lang="en"><trans-title>SRISA Proceedings</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2225-7349</issn><issn pub-type="epub">3033-6422</issn><publisher><publisher-name>НИЦ «КУРЧАТОВСКИЙ ИНСТИТУТ» - НИИСИ</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.25682/NIISI.2025.1.0001</article-id><article-id custom-type="elpub" pub-id-type="custom">trudyniisi-11</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>СИСТЕМНЫЙ АНАЛИЗ, УПРАВЛЕНИЕ И ОБРАБОТКА ИНФОРМАЦИИ, СТАТИСТИКА</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>SYSTEM ANALYSIS, CONTROL, INFORMATION PROCESSING, STATISTICS</subject></subj-group></article-categories><title-group><article-title>Управление звуком в системах виртуального окружения</article-title><trans-title-group xml:lang="en"><trans-title>Sound Control in Virtual Environment Systems</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Саблин</surname><given-names>И. П.</given-names></name><name name-style="western" xml:lang="en"><surname>Sablin</surname><given-names>I. P.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Москва</p></bio><email xlink:type="simple">sablinivan97@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Михайлюк</surname><given-names>М. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Mikhaylyuk</surname><given-names>M. V.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Москва</p></bio><email xlink:type="simple">mix@niisi.ras.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff xml:lang="ru" id="aff-1"><institution>НИЦ «Курчатовский институт» — НИИСИ</institution><country>Russian Federation</country></aff><pub-date pub-type="collection"><year>2025</year></pub-date><pub-date pub-type="epub"><day>29</day><month>09</month><year>2025</year></pub-date><volume>15</volume><issue>1</issue><issue-title>МАТЕМАТИЧЕСКОЕ И КОМПЬЮТЕРНОЕ МОДЕЛИРОВАНИЕ СЛОЖНЫХ СИСТЕМ:  ТЕОРЕТИЧЕСКИЕ И ПРИКЛАДНЫЕ АСПЕКТЫ</issue-title><fpage>9</fpage><lpage>13</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Саблин И.П., Михайлюк М.В., 2025</copyright-statement><copyright-year>2025</copyright-year><copyright-holder xml:lang="ru">Саблин И.П., Михайлюк М.В.</copyright-holder><copyright-holder xml:lang="en">Sablin I.P., Mikhaylyuk M.V.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.t-niisi.ru/jour/article/view/11">https://www.t-niisi.ru/jour/article/view/11</self-uri><abstract><p>В работе предлагается классификация источников звука в системах виртуального окружения, методы создания таких источников в системе трехмерного моделирования 3DS Max и методы управления ими с помощью виртуальных пультов и соответствующих им функциональных схем. </p></abstract><trans-abstract xml:lang="en"><p>The paper proposes a classification of sound sources in virtual environment systems, methods for creating such sources in the 3DS Max three-dimensional modeling system, and methods for controlling them using virtual control panels and their corresponding functional circuits. </p></trans-abstract><kwd-group xml:lang="ru"><kwd>система виртуального окружения</kwd><kwd>источники звука</kwd><kwd>3DS Max</kwd><kwd>виртуальные пульты управления</kwd><kwd>CtrlPanelEditor</kwd></kwd-group><kwd-group xml:lang="en"><kwd>Virtual environment system</kwd><kwd>sound sources</kwd><kwd>3DS Max</kwd><kwd>virtual control panels</kwd><kwd>CtrlPanelEditor</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Mahya Khazaei. 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