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Vol 16, No 1 (2026)
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ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING

8-12 51
Abstract

The article discusses the development of a game-based application aimed at enhancing the effectiveness of computer science learning through gamification and artificial intelligence methods. The application adapts the educational process to individual learner characteristics by intelligently analyzing performance data. This approach is expected to boost student motivation and achievement through personalized game-based interaction.

13-18 33
Abstract

A computer model of generation and use of information in a collective of agents is constructed and analyzed in the current article. The model is based on observations of persistence hunting on antelope in the hot Kalahari Desert (South Africa), as described in L. Liebenberg's book “The Origin of Science”. The model examines the behavior of a group of agents-hunters pursuing an antelope agent. The hunt is conducted unarmed until either the antelope or the hunters are exhausted. The hunters exchange information about their own location and that of the antelope. This information exchange increases the hunting success of the hunting collective. Experienced hunters can form and use simple hypotheses about the location of antelope and their goal-directed actions. The use of such hypotheses leads to increased hunting success. The formation and use of these hypotheses can be viewed as the origin of certain precursors to scientific cognitive processes. The model demonstrates the effectiveness of information exchange and hypothesis formation in a team of hunting agents.

SYSTEM ANALYSIS, CONTROL, INFORMATION PROCESSING, STATISTICS

19-25 29
Abstract

This paper considers the task of methods and algorithms development for control of mobile robots with adaptation based on information about the virtual environment. The implementation of this approach is shown using the example of a virtual robot model moving around obstacles and grasping a virtual object with its manipulator. Proposed solution includes the use of sensors, inverse kinematics and PD controllers. The virtual robot model movement control is based on the virtual position sensors readings and rangefinders mounted on this robot model. In turn, the grasping of an object by a manipulator of robot is implemented using position, orientation and force sensors, as well as using the coordinate descent method to solve the inverse kinematics problem and PD-regulators to provide the desired manipulator motion. The proposed methods and algorithms were tested in the VirSim virtual environment system, developed at the NRC «Kurchatov Institute» - SRISA, using the example for control of a virtual MF-4 tracked robot model.

COMPUTING SYSTEMS AND THEIR COMPONENTS

26-30 25
Abstract

A charge-sensitive amplifier has been developed in the architecture of the analog part of electronics for a pixel detector for detecting charged particles. The developed charge-sensitive amplifier reduces the effect of the detector leakage current. as well as adjust the ratio of charge to output voltage, setting voltage, operating current and power consumption. The amplifier has low noise and ultra-low power consumption.

31-36 28
Abstract

We studied the impact of scattering mechanisms on carrier mobility in the active region of ultrathin silicon gate-all-around (GAA) cylindrical nanotransistors. Using numerical simulation tools and carrier scattering models, we analyzed how these mechanisms affect carrier mobility. We applied statistical methods to estimate mobility variation across 3 to 8 nm channel diameters and 200 to 400 K temperatures

37-41 22
Abstract

We studied the impact of scattering mechanisms on carrier mobility in the active region of ultrathin silicon gate-all-around (GAA) cylindrical nanotransistors. Using numerical simulation tools and carrier scattering models, we analyzed how these mechanisms affect carrier mobility. We applied statistical methods to estimate mobility variation across 3 to 8 nm channel diameters and 200 to 400 K temperatures.

42-48 27
Abstract

This paper discusses a modification of the Clock Phase Adjustment unit within the digital interface block of a DDR PHY, designed for generating and adjusting clock signals in the transmit and receive paths. The relevance of this task is driven by the increasing demands on the timing stability of high-speed interfaces and the necessity to calibrate phase relationships without interrupting path operation. In the original architecture, changing a delay involves a procedure for updating the controlled delay line and must be accompanied by a pause in the operation of the corresponding section of the clock path. The proposed modification transitions the Clock Phase Adjustment Block unit to a circuit with a shadow adjustment path, where the new delay value is prepared in an inactive branch, and switching to the updated configuration is performed via glitch-safe clock control logic. This solution eliminates the need to stop the operational clock signal, reduces the risk of synchronization disruption, and enables seamless phase retuning during system operation.

MATHEMATICAL AND SOFTWARE SUPPORT FOR COMPUTING SYSTEMS, COMPLEXES AND COMPUTER NETWORKS

49-52 40
Abstract

This article explores the concept of the GitAlpha analytics platform, designed to transform Git activity data into understandable and structured information about the work of development teams. It demonstrates how automatic collection of data on commits, merge requests, and code reviews allows for the generation of metrics on developer engagement, contribution, and efficiency, as well as the identification of process bottlenecks. The article also examines the architectural solutions used for processing Git data, the principles of metric visualization, and aspects of the system's integration with GitLab and BitBucket. The relevance of the project is substantiated in the context of growing demand for domestic development analytics tools and the strengthening trend toward import substitution.

MISCELLANEOUS

53-57 26
Abstract

The article presents the experience of organizing and conducting a two-week educational program "Create your own digital world. Basics of programming" at the "Smena" children center. The participants of the program were schoolchildren aged 12-14 from 15 regions of Russia, who passed the competitive selection. The program implemented methodological approaches to teaching programming using the PictoMir digital learning environment. It describes the specifics of working with a diverse age group, adapting tasks to the level of training of participants, as well as the results of the final cooperative programming competition. The article will be useful for teachers of additional education and organizers of specialized courses in children centers



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ISSN 2225-7349 (Print)
ISSN 3033-6422 (Online)